

Possibly Transformation, or whatever power fits this more, via this which seems to imply Conjonctivius was the source of the mutation. If my proposal for an immobilised status effect for The Beheaded is valid, The Time Keeper should get this as well, due to her grappling attack rooting, or immobilising, The Beheaded. Should get Portal Creation via creating a portal and leaving the boss room upon being defeated. (It's really hard to find proper footage for this, so the link I have to show this is from a stream. The Hand of the King should get Forcefield Creation via creating the forcefield around the King. This would only apply with The Panacea, but I plan of proposing to add that to the optional equipment of The Beheaded later.Įverything aforementioned applies only to the body The Beheaded is inhabiting, as The Beheaded itself seems to take no effect from the Malaise, or anything for that matter, and even persists once the body it inhabits has been fully infected by the Malaise, or has been destroyed by The Panacea, implying that 1: The Panacea isn't that effective, 2: What The Beheaded is infected by or has been made into is stronger than a disease capable of breaking a time loop or 3: The Beheaded is so far above his verse in regards to both durability and resistances that the actual Beheaded gives the term "Stone Wall" a brand new meaning. This is a rather impressive feat considering that The Alchemist, the person most educated about the Malaise, believes the disease to be capable of breaking out of The Time Keeper's time loop. It is worth noting that both The Alchemist and The Beheaded believe it to be a success, showing it can at least cure the Malaise, which is the cause for the final boss fight. Lastly for this, The Panacea: The Panacea in lore is a potion that can cure any illness, created by The Alchemist. This may just be game mechanics, but considering the sparsity of lore for Dead Cells, its kind of hard to tell. This is unlikely to be relevant to the resistance, but may be something else.Īside from mutations, the lore of the Malaise describes it as fatal, but The Beheaded survives, with his health reduced to 10% and taking additional damage from all sources. This may be what happens for Necromancy, but again, I am unsure. This I know for a fact is done by the elite dropping a small cough syrup, an item, which heals the Malaise. If requested I can test this.Įxtended Healing: Occasionally heals a point of Malaise on an elite kill. I am not wholly certain about this point. To my knowledge, this is a simple case of the boss is killed, the meter drops by one, showing no outside curing of this. Necromancy: Heals one point of Malaise on a boss kill. Soldier Resistance: Prevents the Beheaded from being infected rapidly in a short period of time.īerserker: Grants The Beheaded immunity from infection for three seconds after a melee kill.ĭead Inside: Increases the infection meter by six points, essentially meaning The Beheaded has to take more points of Malaise to be affected.

(This time scales with the respective stat.)

Melee: Prevents The Beheaded from being infected by an enemy hit in close combat for a period of time. Limited/Resistance to Disease Manipulation: As it stands there are four mutations I can say for certain back this point up, one I am a little less certain about and one I believe is wholly irrelevant but I could be wrong. I have a feeling this isn't valid and I'm wasting my time, but here goes: There might be a few others that he should get, but I can't tell. I will also bring this up a little later.
#Timekeeper dead cells how to#
The Homunculus Rune is another notable power worth mentioning but I have no idea how to begin classifying that. The first four either specifically immobilise enemies, or get a critical hit on an immobilised enemy, while the fifth has an identical visual effect to the first four and could theoretically work in synergy, just I have never seen or tried this. There are four weapons, that specifically interact with immobilisation and a possible fifth. Status Effect Inducement: This one is much less clear cut but I believe "Immobilised" should be added to the status the Beheaded can inflict. Summoning: Currently The Beheaded has summoning under Animal Manipulation, however he also has more specific summoning via the Giant Whistle, which is described by the wiki as summoning, and seems to be so as the fist appears from the ground only when the whistle is used. Immediately moving on to powers I am less certain of: The Beheaded should get Earth Manipulation: The Hand of the King has Earth Manipulation, The Beheaded can achieve identical results via Telluric Shock. Starting with the one I am most certain about: ) which should probably replace the other pictures. Starting off, the pictures for everyone but The Beheaded aren't great.
